3D Visualization · Motion Design · UI Micro-interaction Design · Product Animation

Project Snapshot

Year: 2023
Role: 3D Artist · Character Designer · System Designer · Motion Exploration
Tools: 3ds Max, Photoshop, After Effects
Project Type: In-App Character System (Concept)

Overview

Feature Bot was designed as a modular in-app assistant character intended for use across a mobile product ecosystem. The goal was to create a visually engaging, brand-appropriate character system that could communicate state changes, guide user interactions, and express personality.

The work includes 3D character design, system variations, UI iconography, motion prototypes, and brand-focused lighting treatment.

Objectives

  • Develop a clean, readable character silhouette suitable for small-screen UI
  • Create modular head/body variations for different states or functions
  • Build an approachable, memorable personality through form language
  • Deliver multiple static and animated assets for UI and in-app usage
  • Explore motion cues that communicate “life” within mobile performance constraints

Design Approach

1. Visual Identity & Form Language

The character was designed around a simple, circular geometry that conveys friendliness, stability, and clarity at small sizes. Key design considerations included:

  • Strong silhouette readability even at 50–80px
  • Clean surfaces to avoid visual noise in UI
  • Expressive “eye” displays suggesting intelligence and state changes
  • Mechanical details used sparingly to maintain charm, not intimidation

The result is a character that feels tech-forward but still approachable.

2. UI Integration — Iconography & Micro-States

To support different user states or app functions, three head variations were created, each designed for:

  • Clarity in circular UI frames
  • Compatibility with a shared lighting and shading language
  • Recognizability at very small scales
  • Flexible use across menus, notifications, or status indicators

These variations help establish a character “system,” not just a single asset.

3. Animation Exploration: Personality Through Motion

To give the character a sense of presence, lightweight motion tests were created, including:

  • A subtle floating hover loop
  • A soft blue thrust/exhaust effect inspired by classic retro-futuristic technology
  • Antenna motion responding to head tilts
  • Eye blinking and gaze shifts for added personality

These motions were intentionally low-complexity, aligning with mobile engine constraints while still delivering charm and responsiveness.

4. Expressive Head Animation Study

A short character animation was created to illustrate how the bot might behave with full motion capabilities:

  • Head rotation following a point of interest
  • Antenna motion synchronized with directional changes
  • Blinking and eye expression for reactive feedback
  • Lighting passes designed to support both still and motion contexts

While intended for mobile, the animation demonstrates how the bot could scale into richer interactions for higher-powered platforms.

Outcome

Feature Bot serves as a unified character and UI system designed for use across a mobile product environment. This character was utilized for a game product that was published in the U.S. and Mexico markets. The project demonstrates:

  • Full character development from concept → 3D → motion
  • Modular asset creation for UI states
  • The ability to deliver personality within strict mobile constraints
  • Polished rendering and lighting suitable for brand identity
  • Exploration of motion language for in-app assistants

Tools & Techniques

  • 3ds Max — Character modeling, rigging, lighting, rendering
  • Photoshop — Concepts, paintovers, texture refinement, UI iconography
  • After Effects — Animation testing, FX for hover/lighting loops
  • Motion Exploration — Antenna reactive motion, blinking states, thrust animation