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About

I’m a visual designer and motion artist who focuses on making ideas feel clear, intentional, and alive. My work blends 2D and 3D design, motion graphics, and UI to create cinematic worlds, expressive interfaces, and visual systems that help players and users understand what matters.

I’m drawn to projects that involve worldbuilding, storytelling, or technically complex environments. These are the kinds of challenges where design needs to guide perception, mood, and meaning. Whether I’m crafting a trailer, developing a game’s identity, building a UI framework, or shaping a visual language for a new product, my goal is always the same: create clarity, build atmosphere, and support a strong sense of narrative flow.

I’ve worked across game development, interactive media, SaaS platforms, and simulation and defense projects. Along the way I’ve led art direction, built production pipelines, collaborated closely with engineers and creative teams, and delivered visuals that help products communicate more effectively. I enjoy solving visual problems, exploring new workflows including AI-assisted ones, and shaping moments that feel polished and memorable.

My process usually begins with understanding the emotional or functional goal of a piece, what it should make someone feel or understand, and then designing the motion, lighting, composition, and systems that support that experience. I like finding the balance between aesthetic tone and practical clarity.

If you’re working on games, technical products, storytelling experiences, or anything that benefits from thoughtful visual design and motion, I’d love to hear about it.