All images Copyright 2005 Mark Rose. All rights reserved.

2000-2002

2D/3D Artist
Jet Black Labs, Rochester, Minnesota

Generated conceptual artwork, finished 2D and 3D artwork, 3D modeling (both high and low poly count), terrain creation, and animation production for real-time video games.

Education:

1998
Bachelor of Fine Arts (concentration in illustration)
Moorhead State University, Moorhead, Minnesota

Experience:

2004-Present
Freelance 3D Modeler/Texture Artist
Fresno, California

Creation of concept art, finished 2D and 3D art, 3D modeling (low poly count), UV layout, texturing, and terrain production.

2002-2004
3D Artist/Animator
FATS Inc., Suwanee, Georgia

FATS (Fire Arms Training Systems) Inc. is a defense company that creates interactive small and supporting arms simulation systems for military and law enforcement groups world wide.

Duties included: Creation of concept art, finished 2D and 3D art, 3D modeling (both high and low poly count), terrain production, and animations for military fire arms simulators.

Responsible for reviews and constructed feedback on art production assets for both in-house artists and contracted art studios.

Produced training tutorials for in-house artists to improve FATS-specific skill sets for programs such as 3D Studio Max and SpeedTree RT.

1997-2000

Freelance Illustrator

Developed conceptual as well as finished artwork for various public relations, printing, and publishing companies.

Clients: Wire-Frame Interactive, 3M, California Raisins, Coca Cola,
Roush Nascar Racing, Oshkosh, McNeilus, and RDO Equipment.

Exhibitions:

2000 Corel World Design Contest
Juried show award
Corel Corporation
Ottawa, Ontario, Canada

2000 RSVP View From The Edge Exhibition
The Society of Illustrators / Main Gallery
New York, New York

1999 Corel World Design Contest
Juried show award winner
Corel Corporation
Ottawa, Ontario, Canada

Software Knowledge:

3D Studio Max, Adobe Photoshop, Character Studio, Maya, Adobe After Effects, Painter, Corel Draw, and SpeedTree RT.

*References and portfolio are available upon request.

2000-2002

2D/3D Artist
Jet Black Labs, Rochester, Minnesota

Generated conceptual artwork, finished 2D and 3D artwork, 3D modeling (both high and low poly count), terrain creation, and animation production for real-time video games.

Liquid Development
Game Projects:
Karaoke Revolution Party - Harmonix - (XBOX, PS2, GC)

Game Credits:
Goldeneye: Rogue Agent - Electronic Arts - (XBOX, PS2, GC)
Dungeon Lords - Heuristic Park - (PC)
Space Empires V - Malfador Machinations - (PC)