All images Copyright 2005 Mark Rose. All rights reserved.
2000-2002
Education:
1998
Bachelor of Fine Arts (concentration in illustration)
Moorhead State University, Moorhead, Minnesota
Experience:
2004-Present
Freelance 3D Modeler/Texture Artist
Fresno, California
Creation of concept art, finished 2D and 3D art, 3D modeling (low poly count), UV layout, texturing, and terrain production.
2002-2004
3D Artist/Animator
FATS Inc., Suwanee, Georgia
Duties included: Creation of concept art, finished 2D and 3D art, 3D modeling (both high and low poly count), terrain production, and animations for military fire arms simulators.
Responsible for reviews and constructed feedback on art production assets for both in-house artists and contracted art studios.
Produced training tutorials for in-house artists to improve FATS-specific skill sets for programs such as 3D Studio Max and SpeedTree RT.
1997-2000
Exhibitions:
2000 Corel World Design Contest
Juried show award
Corel Corporation
Ottawa, Ontario, Canada
2000 RSVP View From The Edge Exhibition
The Society of Illustrators / Main Gallery
New York, New York
1999 Corel World Design Contest
Juried show award winner
Corel Corporation
Ottawa, Ontario, Canada
Software Knowledge:
3D Studio Max, Adobe Photoshop, Character Studio, Maya, Adobe After Effects, Painter, Corel Draw, and SpeedTree RT.
*References and portfolio are available upon request.
2000-2002
Liquid Development
Game Projects:
Karaoke Revolution Party - Harmonix - (XBOX, PS2, GC)
Game Credits:
Goldeneye: Rogue Agent - Electronic Arts - (XBOX, PS2, GC)
Dungeon Lords - Heuristic Park - (PC)
Space Empires V - Malfador Machinations - (PC)